Breakdown
Jarvis the Snail. Texturing, lighting, modeling, shading, compositing. 2011.
Maya - modeling, uv mapping, animation, lighting.
Mental Ray - subsurface scattering with blockers, final
gathering.
Mudbox - 3d texture painting, digital sculpting, map extraction.
Nuke - render layer compositing.
Tree House. Texturing, lighting, modeling, shading, compositing. 2011.
Maya - modeling, uv mapping, animation, lighting, projection texturing.
Mental Ray - final gathering.
Nuke - render layer compositing.
Tracking .RIB to Vertices.
Lighting, rendering, animation. Not responsible for character rig.
MEL - Querying a mesh for vertex locations.
RenderMan Studio – RiMEL was used for tracking archived geometry
to the mesh.
NOTE*- The average distance between the corresponding vertex on
each is weighted by a 0 to 1 float to control how much the archives are
“attracted” to one mesh or the other.
After Claesz. Texturing, lighting, modeling, shading, compositing. 2011.
Maya - modeling, uv mapping, animation, lighting.
Mental Ray - final gathering.
Mudbox - 3d texture painting, digital sculpting, map extraction.
¡Jalapeños! Lighting, texturing, modeling, compositing. 2010
Maya - modeling, uv mapping, animation, lighting, muti-pass rendering.
Mudbox - 3d texture painting, digital sculpting, map extraction.
Nuke – Match to live compositing.
Quetzal. Texturing,
lighting, modeling, shading, digital sculpting.
2010.
Maya - modeling, uv mapping, animation, lighting.
RenderMan Studio - subsurface scatter, hdr lighting, reflection
blur.
Mudbox - 3d texture painting, digital sculpting, map extraction.
BodyPaint 3D - additional texture painting.