Personal Projects




Breakdown

Jarvis the Snail.  Texturing, lighting, modeling, shading, compositing.  2011.          
Maya - modeling, uv mapping, animation, lighting.
Mental Ray - subsurface scattering with blockers, final gathering.
Mudbox - 3d texture painting, digital sculpting, map extraction.
Nuke - render layer compositing. 

Tree House.  Texturing, lighting, modeling, shading, compositing.  2011.    
Maya - modeling, uv mapping, animation, lighting, projection texturing.
Mental Ray - final gathering.
Nuke - render layer compositing.

Tracking .RIB to Vertices.  Lighting, rendering, animation. Not responsible for character rig.
MEL - Querying a mesh for vertex locations.
RenderMan Studio – RiMEL was used for tracking archived geometry to the mesh.
NOTE*- The average distance between the corresponding vertex on each is weighted by a 0 to 1 float to control how much the archives are “attracted” to one mesh or the other.


After Claesz. Texturing, lighting, modeling, shading, compositing.  2011.          
Maya - modeling, uv mapping, animation, lighting.
Mental Ray -  final gathering.
Mudbox - 3d texture painting, digital sculpting, map extraction.

¡Jalapeños!  Lighting, texturing, modeling, compositing.  2010
Maya - modeling, uv mapping, animation, lighting, muti-pass rendering.
Mudbox - 3d texture painting, digital sculpting, map extraction.
Nuke – Match to live compositing.

Quetzal.  Texturing, lighting, modeling, shading, digital sculpting.  2010.     
Maya - modeling, uv mapping, animation, lighting.
RenderMan Studio - subsurface scatter, hdr lighting, reflection blur.
Mudbox - 3d texture painting, digital sculpting, map extraction.
BodyPaint 3D - additional texture painting.